Tony Espinosa

About me

I am a rendering engineer with a year and a half of professional experience in the field, I am currently on the verge of completing my master's degree and seeking for new work opportunities. Throughout my academic and professional career, I have gained experience in computer graphics, videogame and tool development as well as computing and machine learning. With a profound passion for real-time computer graphics, I am particularly drawn to roles that involve working with 3D libraries and researching innovative rendering techniques for videogames. I believe that my versatile profile, specialized in technical fields but sensitive to the artistic ones, makes me a well-suited applicant for positions focused on developing visual solutions for users.

  • Date of birth: 7 December 1996
  • City: Madrid, Spain (open to relocate)
  • Age:
  • Email: tonyespinosa96@gmail.com

Resume

Professional Experience

Research Fellow

Sept. 2023 - July. 2024

MsLab. King Juan Carlos University (Madrid, Spain) a team whose main goal is researching novel models and algorithms to simulate mechanical phenomena in a wide variety of applications involving dynamic systems. These include medical training and planning, computer animation and videogames, computational design and virtual prototyping, computer haptics or virtual touch, and even molecular dynamics for drug design.

My role:

  • Strand-level human hair representation in real-time.
  • Real-time hair rendering algorythms research and implementation enhanced by neural networks (OpenGL/WebGL/CUDA).
  • Part of the R&D European project “Virtualization and visualization of custom avatars relying on machine learning”.

Research Rendering Engineer Intern

Jan. 2023 - July. 2023

SEDDI/Desilico (Madrid, Spain) is a startup R&D company dedicated to researching new ways of content creation for digital fashion, from hiper-realistic human avatars to fiber-level cloth represenation.

My role:

  • Real-time fur rendering algorythms research and implementation in WebGL, relying on GLSL shaders.
  • Implementation of a product-ready interactive WebGL-based fur rendering system for garments.
  • Commercial and private 3D libraries modification (ThreeJS and in-house engine).

Education

Masters's Degree in Computer Graphics

2023 - 2024

King Juan Carlos University (Madrid, Spain).

  • Currently finishing the final project.
  • Honours in a total of five subjects.
  • Average mark of 9 out of 10.

Degree in Videogame Development

2016 - 2020

King Juan Carlos University (Madrid, Spain).

  • Honours in subjects such as Computer Graphics, Advanced Geometry, Advanced C++, Graphical Processors (CUDA), etc.
  • Honours in bacherlor's thesis.
  • Average mark of 8.7 out of 10.

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